package org.gap.wizards;

import org.gap.wizards.state.TransitionState;
import org.gap.wizards.utils.PersistenceUtils;
import org.gap.wizards.views.ViewPlatform;

public class PlayerDied implements TransitionState {

	@Override
	public void enter() {
		PersistenceUtils.deleteAll();
	}

	@Override
	public void exit() {

	}

	@Override
	public void acceptKey(char keyPress) {

	}

	@Override
	public void draw(ViewPlatform console) {
		console.print(5, 5, "You have perished, feel free to play again!");
	}

}
